Manipulation

Manipulation measures your Character's ability for self-expression in the interests of getting others to share their outlook or follow their whims. In short, it's getting others to do what you want. Manipulation comes into play when a Character tries to influence or subtly guide another's behaviour. Manipulation is used to trick, bluff, fast-talk, and railroad other Characters. Whether or not the Characters in question actually like the manipulator is irrelevant (this is why Manipulation differs from Charisma); a skilled motivator can even employ the talents of people who hate them.

Manipulation is a dangerous affair. Failed attempts at manipulation often earn the ire of the would-be patsy. Botching a Manipulation roll may add a name to the Character's list of enemies. People are manipulated every day, and typically ignore it. ("Would you run to the shop for me?") If the fact is brought to their attention, however, most people get quite defensive. Manipulation can be the most powerful tool in a Character's repetoire, but failure can be disastrous. Characaters with high Manipulation ratings are often distrusted by those around them. Sample Specialities:

"Damn, I'm smooth"

Persuasive

Seductive

Well-Reasoned